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BASIC Hockey Rules Printer friendly version HOCKEY MADE SIMPLE Goaltender: The goalie's primary task is simple - keep the puck out of
his own net. Offensively, he might start his team down the ice with a pass, but
seldom does he leave the net.
Defensemen: These players try to stop the incoming play at their own
blue line. They try to break up passes, block shots, cover opposing forwards
(center and wings) and clear the puck from in front of their own goal.
Offensively, they get the puck to their forwards and follow the play into the
attacking zone, positioning themselves just inside their opponent's blue line at
the "points."
Center: The quarterback on the ice, the center leads the attack by
carrying the puck on offense. He exchanges passes with his wings to steer the
play toward the opposing goal. On defense, he tries to disrupt a play before it
gets on his team's side of the ice.
Wings: The wings team with the center on the attack to set up shots on
goal. Defensively, they attempt to break up plays by their counterparts and
upset shot attempts. Referee: The referee supervises the game, calls the penalties,
determines if goals are scored and handles faceoffs at center ice at the start
of each period.
Linesmen: Two are used. They call offside, offside pass, icing and
handle all faceoffs not occurring at center ice. They do not call penalties, but
can recommend to the referee that a penalty be called.
Goal Judges: One sits off-ice behind each goal and indicates when the
puck has crossed the red goal line by turning on a red light just above his
station. The referee can ask his advise on disputed goals, but the referee has
final authority and can overrule the goal judge.
Official Scorer: He determines which player scores and credits assists
if there are any. He might consult the referee, but the scorer is the final
authority in crediting points. Offsides: When any member of the attacking team precedes the puck over the defending team's blue line. Offside (or two-line)Pass: When a player passes the puck from his defending zone to a teammate beyond the red center line. Iceing: When a player shoots the puck across the center red line and past the opposing red goal line. Icing is not called if the player's team is killing a penalty, a teammate of the player shooting the puck touches it before a player from the opposing team, the defending goalie touches the puck first or if the puck travels through the crease (semicircle of blue paint at the "mouth" of the goal) on it's way to the red line. A team plays shorthanded when one or more of its players is charged with a
penalty. However, no team is forced to play more than two players below full
strength (six) at any tiime. If a third penalty is assessed to the same team, it
is suspended until the first penalty expires. When a penalty is called on a
goalie, a teammate serves his time in the penalty box.
Minor Penalty: Two minutes - Called for boarding, charging,
cross-checking, elbowing, holding, hooking, high-sticking, interference,
roughing, slashing, spearing, tripping and unsportsmanlike conduct.
Major Penalty: Five minutes - Called for fighting or when minor
penalties are committed with deliberate intent to injure. Major penalties for
slashing, spearing, high-sticking, butt-ending and cross-checking carry
automatic game misconducts.
Misconduct: Ten minutes - Called for various forms of
unsportsmanlike behavior or when a player incurs a second major penalty in a
game. This is a penalty against an individual and not a team, so a substitute is
permitted.
Penalty Shot: A free shot, unopposed except for the goalie,
given to a player who is illegally impeded from behind when in possession of the
puck with no opponent between him and the goal except the goalie. The team which
commits the offense is not penalized beyond the penalty shot, whether it
succeeds or not.
Delayed Penalty: The whistle is delayed until the penalized team
regains possession of the puck.
Back to the Top What is the puck made of? How fast does the puck travel? Which shot is the hardest for a
goalie to stop? What about deflections? Which is tougher for the goalie to stop a slap shot or a wrist shot? How thick is the ice? What are the standard dimensions of
the rink? Can the puck be kicked in for a goal? What if an offensive player is in the
crease? Why do goalies frequently come out of in front of their net? Who gets credited for an assist? Why doesn't the referee stop fights? How are the markings - the red and
blue lines, goal lines, crease and face-off circles - applied to the ice? What are hockey sticks made of? Are all sticks alike? For fans new to the game, hockey has a language all its own. The following
guide should be helpful in picking up hockey's lingo. Back
Check: To hinder an opponent heading toward and into the defending zone.
Blue Lines: The pair of one-foot wide blue
lines which extend across the ice at a distance of 60 feet from each goal. These
lines break up the ice into attacking, neutral and defending zones.
Body Check: Use of the body on an
opponent. It is legal when the opponent has possession of the puck or was the
last player to have touched it.
Butt-ending: To hit an opponent with the
end of the stick farthest from the blade. It is illegal and calls for a penalty.
Goal Crease: Area directly in front of the
goaltender. It is four feet wide and eight feet long and marked off by red
lines. Offensive players who do not have possession of the puck may not enter.
Deke: To fake an opponent out of position.
Face Off: The dropping of the puck between
one player from each team to begin or resume play.
Forecheck: To check an opponent in his end
of the rink, preventing an offensive rush.
Freezing the Puck: To hold the puck
against the boards with either the skate or stick to get a stoppage of play.
Goal Line: The red line which runs between
the goal posts and extends in both directions to the side boards.
Goal Mouth: The area just in front of the
goal and crease lines.
Hat Trick: The scoring of three or more
goals by a player in one game.
One-timer: Hitting the puck directly upon
receiving a pass. The offensive player takes his backswing while the puck is on
its way to him and tries to time his swing with the arrival of the puck.
Penalty Box: The area opposite the team
benches where penalized players serve time.
Power Play: A power play occurs when a
team has a one-man or two-man advantage because of an opponent's penalties.
Pulling the Goalie: Replacing the goalie
with an extra skater in a high-risk attempt to tie the game. This primarily
occurs when a team trails, usually by one goal, late in the game.
Save: A shot blocked by the goaltender,
which would have bean a goal had it not been stopped.
Screened Shot: The goaltender's view is
blocked by players between he and the shooter.
Slap Shot: Hitting the puck with the blade
of the stick after taking a full backswing.
Slot: The area immediately in front of the
goal crease. It is from this zone that most goals are scored and where the most
furious activity takes place.
Splitting the Defense: The player with the
puck attempts to squeeze between the opponent's defensemen.
Stick Handling: To control the puck along
the ice with the stick.
Top Shelf: Term used to describe when an
offensive player shoots high in an attempt to beat the goalie by shooting the
puck into the top portion of the net.
Wraparound: A player skates around behind the opposing goal and
attempts to wrap the puck around the goal post and under the goalie.
Wrist Shot: Hitting
the puck with the blade of the stick using a quick snap of the wrist rather than
a full back swing. There are two standard sizes for hockey rinks: one used primarily
in North America, the other used in the rest of the world. Hockey rinks in most of the world follow the
International Ice Hockey Federation specifications, which are
given in metric units (the Imperial units given are approximations):
61 m × 30 m (200 ft × 98.5 ft) with a corner radius of 4.2 m
(14 ft). The distance from the end boards to the nearest goal line
is 4 m (13 ft). The distance from each goal line to the nearest blue
line is 17⅔ m (58 ft). The distance between the two blue lines is
also 17⅔ m (58 ft). The center line divides the ice in half lengthwise. It is
used to judge
icing, meaning that if a team sends the puck across the center
line (red line), blue line and then across the goal line (that is to
say, shoots or dumps the puck past the goal line from behind their
own side of the center line) it is said to be icing. It is a thick
line, and in the
NHL must "contain regular interval markings of a uniform
distinctive design, which will readily distinguish it from the two
blue lines." When discussing differences in the rules of the game,
it is often said that a game is played with no red line. This
simply means that there is no two-line pass violation. The center
line is still used to judge icing violations. There are two thick blue lines that divide the rink into
three parts, called
zones.
These two lines are used to judge if a player is
offside. If an attacking player crosses the line into the other
team's zone prior to the puck crossing, he is said to be offside. Near each end of the rink, there is a thin red goal line
spanning the width of the ice. It is used to judge
goals and icing calls. There are 9 faceoff spots on a hockey rink. Most
faceoffs take place at these spots. There are two spots in each
end zone, two at each end of the neutral zone, and one in the center
of the rink. There are faceoff circles around the center ice and end
zone faceoff spots. There are hash marks painted on the ice near the
end zone faceoff spots. The circles and hash marks show where
players may legally position themselves during a faceoff. The center faceoff spot is typically blue. The center circle may
be red or blue. Usually all other faceoff spots and circles are red. At each end of the ice, there is a goal consisting of a
metal goal frame and cloth net in which each team must place the
puck to earn points, or
goals. The opening of the goal, which sits on the goal line, is
6 feet (1.8 m) wide by 4 feet (1.2 m) high (1.83 × 1.22 m). The
tubes extending vertically from the goal line are called the goal
posts, and the tube that connects these at the top of the goal
frame is called the crossbar. Ice hockey is one of the few team sports in which there is a live
area of play behind the goal. The goal frame extends 44 inches
(1.12 m) behind the goal line. The sides of the frame are rounded
outwards with a 20-inch (50.8 cm) radius. The rounded portion of the
goal frame prevents players behind the net from passing the puck to
the front of the net right along the goal post. In many cases,
players try to take advantage of the shape of the goal by
deliberately passing the puck off the bottom of the goal frame. This
can cause the puck to change direction in a way that confuses the
opposing team. The back of the goal frame is covered in a net to catch pucks
shot into the goal. The goal posts and crossbar are painted red. The
inside part of the goal frame is padded to keep pucks that enter the
net from rebounding out. The goal frame is moored to the ice with flexible pegs, which are
designed to allow the net to move freely if a player crashes into
the goal. At many multipurpose rinks, metal pins are used that only
protrude about a quarter of an inch (a centimeter) into the ice, as
the flexible pegs require large holes that cannot be repaired by an
ice resurfacer drilled into the ice. In front of each goal, there is a goal crease, which is
surrounded by thin red lines and filled in with light blue. The
crease is a special area of the ice designed to allow the
goaltender to perform his or her duties without interference. In
most leagues, no attacking player may enter the goal crease with a
stick,
skate, or any body part before the puck. For the purposes of
this rule, the crease extends vertically from the painted lines to
the top of the goal frame. This rule was eliminated from the
National Hockey League and other North American professional
leagues beginning in the 1999-2000 season. In amateur and international hockey, the goal crease is a half
circle with radius of 6 ft (1.8 m). In the NHL and North American
professional leagues, this goal crease is truncated by straight
lines extending from the goal line 1 ft (30.5 cm) outside each goal
post. During the 2004-05 AHL season, an experimental rule was
implemented for the first seven weeks of the season. This additional
area behind the goal line is officially referred to as the
Goaltender Trap Zone, but is more frequently called the
trapezoid in reference to its shape. The area consists of a
centered, symmetrical
trapezoid. The bases of the trapezoid are formed by the goal
line and the end boards. The base on the goal line measures 18 feet
(5.5 m) and the base on the end boards measures 28 feet (8.5 m). It
is prohibited for the goaltender to handle the puck anywhere behind
the goal line that is not within the trapezoidal area. If he does so
he is assessed a minor penalty for delay of game. The motivation for
the introduction of the trapezoid was to promote game flow and
prolonged offensive attacks by making it more difficult for the
goaltender to possess and clear the puck. The seven-week experiment proved so successful that the AHL moved
to enforce the rule for the rest of the season, and then was
approved by the NHL when play resumed for the 2005-06 season
following the previous lockout. The ECHL, the only other
developmental league in the Professional Hockey Players Association
(along with the AHL) also approved the rule for 2005-06. The zone has been referred to as different names. The Trapezoid
is the most common, but former Chicago Wolves broadcaster coined the
term "Forbidden Zone" possibly taking a line from the film
Strange Brew. The referee crease is an area in front of the scorekeepers
bench that no player may enter during a stoppage of play. It has no
function during play. If a player enters the referee crease during
stoppage of play he/she will be ejected. The blue lines divide the rink into three zones. The central zone
is called the neutral zone or simply center ice. The
generic term for the outer zones is end zones, but they are
more commonly referred to by terms relative to each team. The end
zone in which a team is trying to score is called the attacking
zone or offensive zone; the end zone in which the team's
own goal net is located is called the defending zone or
defensive zone. The blue line is considered part of whichever zone the puck is
in. Therefore, if the puck is in the neutral zone, the blue line is
part of the neutral zone. It must completely cross the blue line to
be considered in the end zone. Once the puck is in the end zone, the
blue line becomes part of that end zone. The puck must now
completely cross the blue line in the other direction to be
considered in the neutral zone again. There are five or seven benches outside a hockey rink: two
players benches where the players and coaches of each team sit
during the game, two
penalty benches where
penalized players serve their time, and a scorekeepers bench
where most of the
off-ice officials sit. Often, there is also a goal judge
bench behind each goal where the
goal judge sits. In many rinks, the height of the boards is extended with glass or
plexiglas to prevent
pucks from leaving the playing surface and injuring spectators.
Often, there is netting above the glass for further protection.
Pucks that deflect off the glass and remain inside the rink are
still in play, whereas pucks that hit the netting are considered out
of play. In a hockey rink, the half boards are the area along the side
boards half-way between the blue line and the goal line, roughly
from the hash marks to the top of the faceoff circle.
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